Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
- beginShape() on the Processing reference. 
- noise() on the Processing reference. 
- Tutorial on Perlin Noise in p5.js 
- Live Stream with 3D Terrain Generation 
- Editingby Mathieu Blanchette 
- Animationsby Jason Heglund 
